Fixed: Fixed chat messages not being transmitted. Theme Park Tycoon 2 Wikia is a FANDOM Games Community. Changed: Raised ride limit from 50 to 75. #2. Added: Two button items. Fixed: Fixed unexpected error when building an entrance or exit. Changed: Reorganized settings menu, added all-time guests count statistic. Fixed: Fixed an issue where rides would not be visible at all. Changed: With dynamic daytime, days are now longer and the nights shorter. Fixed: Fixed scrolling not working in the image picker. Changed: Teleporters/trampolines/cannons no longer share cooldowns with manually user-activated items (such as buttons). Added: Most lights now support different dynamic modes, allowing them to pulse, blink or be off during the day. Fixed: Fixed some minor translation issues. Fixed: Fixed an issue causing music from another park to keep playing in some scenarios when entering the park. With tracked rides, the on-ride music will only stop and restart on stations with an entrance and/or exit. Added: In settings, can now enable R15 guest models. Fixed: Fixed an issue causing graphics to not update in the correct area while building something when using a keyboard/mouse. Fixed: Fixed "improved" physics model not working. Fixed: Fixed an issue causing spinning rides and the flying coaster to rotate the vehicle incorrectly. Fixed: Fixed inability to delete straight wreaths. Fixed an issue casuing some item names to not appear. Fix: Partially fixed guests disappearing in queues. The old versions are now regarded as "legacy" and will be hidden from build, Added: When guests purchase consumptions from the reworked stalls, they will visually carry and consume it now. Fixed: R15 is now actually optional instead of forced. Fixed: Fixed clipping of the dropdown carets. Changed: The chat and player list are now hidden by default on very small screens. Changed: New experimental track drawing system enabled for the vintage cars, log flume, transport train and monorail. In todays video I'll be showing you how to use the Precision Build Mode in #Roblox Theme Park Tycoon 2. Changed: Raised items per cell limit of items placed of the sides of lines. Added: Custom move and rotate snapping values can now be set when using the precision build mode. Fixed: Fixed an issue causing the character to get stuck in ride geometry when exiting rides sometimes. Changed: Increased image resolving limit. Fixed: Fixed an issue causing new games to not be started properly. They are kind of broken though as after you click them, the height immediately resets when you move your cursor . The table below shows the pre-assigned keys. Changed: Editing terrain adjacent to water will now make the water automatically "flow" into that area if possible instead of throwing an error. Added: The game now supports "pole items": these items are always built on the corner of a tile. Fixed: Fixed the button not leaving the "pressed down" state when releasing the mouse button out of the button area. Added: Tracked rides now support a new "Improved" physics model for more realistic physics model for more realistic physics and various physics fixes. Changed: Trampolines now bounce in the direction they are oriented. Added: Rides automatically draw fences/curbs around the ride now. Fixed: Fixed tracked rides in some cases not rendering the vehicles at all. Added: Can now buy gamepasses straight from the shop menu. Added: Added some test sound effects to all tracked rides. Changed: Only audio that 'allows copying' can now be used in jukebox playlists or as ride audio. Changed: The main jukebox/speaker playlist is no longer reset when all jukeboxes/speakers are removed and will reactivate when a jukebox/speaker is built with a global playlist. The gamepass also allows item snapping both vertically and horizontally, which lets you move objects according to a grid by either default (1 grid), 1/2 a grid, 1/4 a grid, 1/8 a grid, or not according to the grid at all. It can be accessed in-game at the bottom of the settings menu. Changed: Can no longer attempt to buy expansion plots on arks that are owned by other players. Fixed: Fixed minor internal issues on console. Note that hitboxes are rounded to grid cells on certain rotation increments and that bounds checking for items rotated on the non-primary axis is different from other items. These items can be activated manually or activated on-demand via a trigger/button/timer sequencer. Changed: More lights have their default brightness reduced to compensate for the new lighting model. Fixed: Fixed an issue where multiline chat messages would now display lines other than the first line. (Improved physics model only. Changed: Reduced hitbox of the Slingshot ride to always fit on ground level. Fix: Fixed the chat filter being overly aggressive. Changed: Reduced price of all primitives. (Not currently supported by controllers). Changed: Reduced hitbox size of the dive coaster, which enables using certain track pieces (like loops) with it. Changed: The first person ride camera has been changed. Fixed: Fixed an issue where supports colors were not properly applied. Added: Can now recolor tables and the enterprise metal construction. (Requires a keyboard and mouse or a large touch screen. Fixed: Fixed swimming for real this time, I hope. Fixed: Fixed a bug where sometimes not all entrances/exits are removed when removing rides. Added: VIP server admins can now use the command '/vipserver-allowfreecamplayername' to let a player use a freely movable camera (for cinematic purposes). Changed: Tracked rides will now attract more guests. Changed: Improved guest pathing from and to ride seats on a few rides. Fixed: Fixed newly built statues not deriving the outfit correctly. Fixed: Fixed character flinging when riding a tracked ride while it crashes. RollerCoaster Tycoon/Controls. Fixed: Fixed issue causing certain savegames to not load properly. This results in both smoother rides and better visuals as wheels now avoid clipping the track. Added:Track rides now support custom ride modes (under ride modes). For higher quality simulations, use smaller pieces around where the lateral g-force changes significantly (for about half the train its length before and after such an area), such as at the start and end of turns. Changed: Increased maximum audio length for the jukebox. Added: More lights now support dynamic item modes and can be activated by triggers. Fixed: Fixed an issue causing guests to not be placed in their seats properly in rides. This basically fixes all problems causing parts of wall-type items going invisible when not expected. The new paths also automatically draw path curbs, which can be customized or removed. [loaded in v120+]. 89% 33. Fixed: Fixed hats/accessories becoming invisible when leaving POV camera. Hold Shift and Use mousewheel. Added: Tree stump, (upside down) crystals. Fixed: Fixed items animation rotation when not rotating when placing items. Fixed: Fixed an issue causing the direction indicator of the tutorial to become stuck visible. Fixed: Fixed issue where the dialog close button would not work. Added: When selecting another item while in precision build mode the game now stays in precision build mode (press [T] to quickly exit it, or select no item at all). Fixed: Fixed an issue causing sloped terrain to be invisible. The impact is still being investigated, more information will be shared in-game as more information becomes available. Disables collisions on items and bypasses some placement requirements and limitations. This can help you quickly find and select lights. Fixed: Fixed issue where park music instead of on-ride music as playing when on-ride music was playing when on-ride music is configured when entering a vehicle quickly after leaving one. Changed: Booster physics changed in some cases, this may change the behavior of some rides. (Not currently supported by controllers). Changed: Building on top of water is now simplified a lot. Added: Trees, hedges and bushes are now recolorable. Tooltips are also more frequently re-polled. Some items requiring to be placed on terrain now bypass such requirements. (full stop) Build multiple features Hold Cmd while placing the item. Added: New game pass "Extra colors", allowing you to use many extra colors using a new color selector. Changed: Balancing guests, increased maximum staying time. Fixed: Fixed a rare issue causing state corruption and broken savegames. Added: New (redesigned) ride "Observation tower". Changed: Changed active item/track visualization temporarily to work around a Roblox, Added: New (redesigned) roller coaster "Dive coaster". Two settings have been added as well to control the quality of such dynamic items. 2-finger tap or Right Click: Cancel (right-mouse button) 2-finger drag up and down: Camera zoom in and out (Mouse Scroll Wheel) 0. Added: Can now use /e and /emote commands. Fixed: Fixed an issue causing the curb in front of the refreshing fruits stall to not be removed when a path was built in front of it. The following built-in ride modes are now supported (next to the default mode: reverse- and forward- incline shuttle mode, powered launch shuttle mode, backwards mode, 2 and 3 laps mode. Fixed: Fixed some very critical wood grain issues on the wooden crates. Added: Disable collisions mode, allowing items to intersect. Temporarily disable some UI animations to fix some UI not working properly. Added: Can now search for items in the build menus. I was just hoping you could pick up rides and just move it to somewhere else, such as roller coasters, but I guess not. Do Not Sell or Share My Personal Information. Fixed: Fixed an issue causing synchronized rides to not depart unless a guest was in each ride (one guest in any ride will trigger departure now, or testing mode on any of the synchronized rides). Changed: Saving/loading internal logic to prepare for future changes. This allows for rotatingan item around another rotation (pivot) point, or moving items along the axis of another item. Legacy, Added: The hydraulic launch coaster boosters can now switch between the "hold and launch" and "boost" modes in the ride operation settings (supports the new and legacy, Added: The most recently used custom snapping value in the precision build mode, Changed: Ride operations tracked ride settings can now be set to more precise values. Fixed: Inverted coaster chainlift visuals. Fixed: Fixed an issue causing ride vehicles to visually depart too late by one server tick, causing desyncs in some scenarios. The progress bar is no longer shown (unless manually saving). Fixed: Fixed some emotes that were not working. Theme Park Tycoon 2, Water Park World and more @ Roblox. Changed: Wild mouse max bank increased to 60 degrees. Changed: Reduced the weight of primitives towards the items per cell limit further. Changed: The changelog will no longer automatically open when loading a park by default (can still be enabled under settings). Added: Inner and outer corner sloped concrete and wooden roofs. Fixed: Fixed inability to place items with a gamepad in the extra expanded plots. Added: New achievement "Fully expanded! Added: Experimental scream SFX on tracked rides. Added: Can now configure the material of the primitives. Fixed: Fixed some savegames not loading properly. Block brakes cannot intersect with stations or other block brakes. Changed: Terrain brush size hotkeys changed to R/F to not conflict with raise/lower. Added: Metal low/high bracket, low/high frame, low/high support, beam, beam with posts items. Added: The paths in front of the park now change appearance to the appearance of the path after the entrance. Fixed: Fixed an issue where the simulation would crash. Fixed: Wild mouse brakes are now painted properly. Fixed: Fixed various small issues with the hydraulic launch and floorless coasters. Changed: Internal changes for gamepad support. Fixed: Fixed terrain editing not working properly. Changed: Minor adjustments to the improve physics model. Added: Most lights, particle emitters and TNT can now be activated by various other items. Added: Jukeboxes/speakers set to play an area playlist can now have their location configured to be rotated (with the item), or in front of the item and rotated, in addition to the traditional around the item location. Do Not Sell or Share My Personal Information. #3. Fixed: Fixed a bug where no piece could be built when segment starts are moved sometimes. Added: Savegame counter in the UI and some more UI clarification. Added: Can drag most wall-like items to build many of them in a row now. Added: One way doorway (brick and wooden variants), one way routing (poles, metal and wooden variants) items. Added: Speed adjustment track features and pieces for the vintage cars and dark ride. (An item limit per location applies.). Changed: Many interlan changes that could have broken stuff Added: 99% refund when removing anything built in the last two minutes. Fixed: Fixed an issue where undo would not remove wall-like items sometimes. Changed: Changed initial park and adjusted tutorial. Fixed: Fixed wooden supports disappearing. Fixed: Fixed the cursor icon sometimes not changing properly depending on the editing context.
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